We're confident that what you'll try in Fall 2019 will be positively surprising. controller support kind of break that mold far more than the Switch (a rebranded Tegra Shield with Android graphics and Linux underpinnings). To achieve this effect, we have worked tirelessly on sensitivity and dead-zone reduction. While there are undoubtedly 1st and 3rd person games out there that come close, we believe that Oceanhorn 2's controls are a step forward for the whole category. Getting touch controls as close as possible to physical controls is not an easy task. The reasoning behind this decision is simple: controllers have a long tradition of popular button configurations, and this approach allows us to fulfill each audience's expectations. Actions that require a different button on a gamepad, such as slashing, object interaction, and throwing things, are therefore all aggregated on the action button on touch devices. For ease of access, it's placed where you'd typically expect to see "X" on a Playstation gamepad or "A" on an Xbox controller. While on controllers we split actions across various buttons, the action button has multiple contextual uses. The action button is perhaps the most significant difference between touch controls and other ways to play. A pixel Art style platformer that sets you on a path to restore the balance in the world, you must fight and beat zombies, monsters, and other evil pixels.
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